Wednesday, June 28, 2006

MC I and II

Magna Carta I
What makes a good novel?

  • witty dialogue
  • bright and lively, strong and clever characters
  • a dash of romance
  • mystery
  • satisfying ending (not necessarily happy – but right)
  • happy endings too
  • beautiful description
  • background that is clear, easily imagined and defined
  • adventure
  • sci-fi
  • magic
  • a thriller
  • a point
  • beautiful, evocative descriptions
  • surprising or unexpected description
  • unexpected plot twists
  • consistent and effective point of view
  • daring symbols
  • real people/real characterization
  • a story that gives hope, even if it ends badly
  • language that inspires
  • quotations effectively used
  • something that is a minor detail or a poem or line that seems like nothing but turns out to have a powerful impact
  • campy and cheesy but witty

Magna Carta II – The Evil Twin
Things that are just horrible in a novel.

  • uneven or ineffective use of point of view changes – this drives me NUTS
  • depressing or unredeemed endings
  • that impending sense of doom, when you just know it’s going to end up in a disaster...and it does
  • clunky dialogue
  • bad description
  • purple prose
  • campy and cheesy without the wit so the work is just plain dumb
  • dysfunctional families who don’t know they are
  • dysfunctional main character with no redeeming value
  • being adventurous in prose or plot while having no real reason or need to
  • not knowing that, sometimes, simple really is the way to go
  • excessively graphic horror
  • self-aggrandizing main characters
  • a lack of compassion in the main character
  • un-wrapped-up plot points

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